Analyzing Spyro 3 Music — Midday Gardens
Case listens to and breaks down Midday Gardens from Spyro: Year of The Dragon.
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Spyro: Year of the Dragon is a 2000 platform game developed by Insomniac Games and published by Sony Computer Entertainment for the PlayStation. Year of the Dragon is the third game in the Spyro series. The game was the last Spyro game Insomniac developed; their next game would be Ratchet & Clank for the PlayStation 2.
Named after the animal of the Chinese zodiac, which was the symbol at the time of the game’s release, Year of the Dragon follows the titular purple dragon Spyro as he travels to the “Forgotten Worlds” after 150 magical dragon eggs are stolen from the land of the dragons by an evil sorceress. Players travel across thirty different worlds gathering gems and eggs. Year of the Dragon introduced new characters and minigames to the series, as well as offering improved graphics and music.
The music for Year of the Dragon was composed and produced by Stewart Copeland, former drummer for the rock band The Police, and composer Ryan Beveridge, who worked on all the tracks with Copeland, with Copeland making sure the tracks sounded cohesive to the first 2 games while working with Beveridge. During the band’s hiatus, Copeland composed several movie soundtracks, and composed the scores for the previous Spyro titles;Price stated that Copeland’s offering for the third installment was his best work to date. In an interview, Copeland stated that his creative process for writing the music for the Spyro series always began by playing through the levels, trying to get a feel for each world’s “atmosphere”. He complimented the compact disc format of the PlayStation and its support for high quality audio; there were no technical constraints that stopped him from producing the sound he wanted.